Category Archives: Zx Spectrum

The Book of El Mundo del Spectrum

16x16 pixels book drawing

  • Updated Nov 02, 2016

The El Mundo del Spectrum team anounced some days ago the inminent publication of a book that has been in development for about a year and Half. My first impression is gorgeous, and the pages preview shown until today gives us big expectation about the content. Of Course the authors profile supports the idea that the book will be spectacular!.

At this moment the book is in prereserve period (with free shipment through a promoción code that can be found at that page), at a price around 23 Euros.

I’ve bough mine … what are you waiting for? run Forrest run!

Accesibility

Finalmentente no hay edicion digital accesible, muy mal por parte de la editorial, en cuanto a la edicion física, el contraste es bastante correcto mas contando con la cantidad de imágenes y gráficos, por lo que en este sentido esta bastante cuidado. Igual la fuente seria mas comoda un poco mas grande pero ciertamente rompería el diseño visual, aquí lo apropiado es la version digital maqueta da ad hoc para ese medio, pero no le pediremos de momento peras al olmo.

There are no digital accesible version, that’s it, there is no interest in people with dissability, the country with the – teorically – most advanced laws for inclusion, allows books into market without accesible version. Outrageous.

About the physical version, the contrast between texts and background is correct, the font could be bigger but the visual appearance could suffer. The most intelligent strategy for that is a digital version with it’s proper dynamic structure but know what? Dolmen doesn’t care about low vision users either … bad , tooo bad.

Screen reader is a technology that HAS to be supported by any product, let’s hope industry start to do things correctly in the future, but at this moment, there is a complete lack of interest to do so.

Some information about the book

El Mundo del Spectrum

Where to buy

The Sword of Ianna (Retroworks)

16x16 Pixels representation of the logo of "The Sword of Ianna"

Sometimes Gandalf appears to fulfill Hobbits Happiness and share himself the joy of a peaceful life, thats the case with “The Sword of Ianna”, recently revealed in RetroSevilla 2016, here is the trailer!

Just IM-PRE-SI-VE, the fulfill of our wildest dream on Barbarian with a Prince of Persia sweet taste!. A technical achievement reserved for the retrocoders elite! smooth movement, tons of screens, enemies, weapons … and a Cartridge Physical edition that works on 128 models …

Javier Ortiz from “El Mundo del Spectrum” (Spanish) has interviewed one of the authors here is the video (Spanish):

Can’t Innovate Anymore? My ass. Phil Schiller

More Information

Reparación Spectrum

8x8 pixel representation of the concept Speccy Repair

We’re giving a second childhood to our favorite machines, these days so it’s important to keep them ready to rumble!.

Precisely I recommend today a Spanish Repair Service, managed by Jesús VF, whom, from Facebook repair 16/48k models at an affordable price.

Because the announce that he shows on Facebook isn’t accesible with screen readers, I recommend direct contact, ask him if could take care of your zx baby!

I’m preparing to send my beloved +2 to be tuned and to incorporate an RCA output to be used at the same screen as ZX-UNO.

Dpnt miss that oportunity to take care of your Speccy!

Hero Quest 2D: Online References

That video was the greatest surprise the last time i’ve searched for info about my game published by players, I’m honored someone created the video with the gameplay! That made me smile!.

Some databases referenced the game, as follows:

The game has been also … Poked! as seen in World of Spectrum, but also reviewed (i must say that it deserves a low score from a technical point of view, the value for me is personal!):

Not bad for a game created only to learn some basic, based on a book and without any technical merit. Jus the illusion for coding at last on a real computer 🙂

Hero Quest 2D: The Making of

Some graphics used in the game and some tested but not included in the final version

It’s time to share some insights into the game development, the years before this game was “remaked” i used to code only in paper, because i doesn’t have a computer, i wrote down the code into paper and sometimes i had luck and a friend let me test some of that code.

But when i bought my Spectrum +2 (The Grey One), I stated to play with code, those years were the golden era of “choose your own path” books, in which you select the hero actions through page selection (Search for “Tiumun Mas Elige Tu Propia Aventura”). At the same time i was able to get a copied version of “Graphic and Adventure Games” from Anaya, and i’ve started to learn coding through the programs inside.

One of them was “Dungeons and Demons”, the base for “Hero Quest 2D”, i put the code in my spectrum and star to modify it, added some feature: Rolls, Stores, Traps , Sounds, a loading screen …. when the machine told me “Memory Full”, then i stopped coding, and forgotten that in a box.

Some in game graphics drawn and coded manually in a paper

I started playing with audio chip, learned binary and character definition, all in Basic, i’ve read about machine code the years before, explored low level programming, but never put in practice because the lack of a computer. That was the moment i was to went into that, but in november 1994 i started to work, went to militar service, then my father bought a Pentium 100 PC… so i jumped directly to MS-DOS and forgot our beloved Spectrum …

Years later, during the era of es.comp.sistemas.simclair and IRC, i talked about that and told to save the game in tap format, so anyone could play it. The game is not the best of the world, but “better shared than forgotten”, so i write down the instructions txt and shared it. The rest is history.

A little game's code segment hand written into a cute in half printer paper

After that, someone sent it to WOS, and since then i’m proud that my little experiment were there!. Something maybe no-one knows … yet, the RYM in the loading screen was for “Raul y Marisa”, the girls i was in love then … and the girl who i never told it =S

Through the years some pages has been talking about it, creating pokes …. but that is another story to be told next week! 🙂

On instagram

[instagram-feed hashtag=’#heroquest’]

Hero Quest 2D

Drawing of the main character, made with a grid of 8x8 pixels

It’s curious, i’m playing for the first time a serious game of “Hero Quest 2D”, a game i’ve created on 1994 based on one called “Dungeons and Demos” from an Anaya book “Graphic and Adventure Games”.

This christmas, i’ve decided to play it, to do a map, and use snapshots to save state and continue playing for several days. I’m enjoying it too mucho, but i recognize that the game is not a A+++ game … nor a D— one.

However, this was the first “serious” code i’ve written in my life (at least in front of a real computer) and because of that, it’s a very special piece of shit, my little pretty piece of shit 🙂

Image of Hero Quest 2D Loading Screen

I’m however surprised because there is an entry in World of Spectrum, a gameplay video on Youtube, pokes and reviews! of the game. Those reviews give me a 2.9/10 (more than the game deservers xD) , but that make me proud.

For that reason, i’m going to write two more posts about this game, one telling about the creating process and sharing some secrets (like who was the “M” in loading screen xD) and also another exploring the references made to the game by other people.

I’ll write it and share during the next two weeks if possible, so stay tuned!

On instagram

[instagram-feed hashtag=’#heroquest’]